Myth-forged Games

2 adventures published

Aether-Punk

Aether-Punk

by Jason R Murray
Rules Monsters Kin Professions Abilities Gear
Expand your Dragonbane play with some new kin, professions, heroic abilities, and equipment, all suitable for an aetherpunk or magepunk style setting! This file includes: - New Kins: Beast-touched, who can draw on an animalistic ancestry for power Cog-folk, golem-like folk who were built for war but only seek a place to fit in Faceless, victims of arcane science or monsters among us? Dream-touched, who partially exist on the plane of dreams - Beast-touched, who can draw on an animalistic ancestry for power - Cog-folk, golem-like folk who were built for war but only seek a place to fit in - Faceless, victims of arcane science or monsters among us? - Dream-touched, who partially exist on the plane of dreams - New Profession: The Guild-member, one of the 12 arcane guilds that blend high magic with business, and whose wealth and power rival those of any kingdom. Artificers, who have developed magic to allow them to master the art of enchantment Callers, who can speak with the very elements themselves Grafters, who can enchant animals as if they were items Healers, who have mastered the arts of magical healing Innkeepers, who can ensure both safety and restfulness when away from home Inspectors, who can pursue criminals where ever they may go Marshals, who have master the art of physical combat to the point it borders on magic Performers, who can weave magic into their very arts Scribes, who have mastered the secrets of the written word Seekers, who can find anything, anywhere, for a price Travelers, who can step across leagues as easy as others move across a room Wardens, who have mastered the magics of protection - Artificers, who have developed magic to allow them to master the art of enchantment - Callers, who can speak with the very elements themselves - Grafters, who can enchant animals as if they were items - Healers, who have mastered the arts of magical healing - Innkeepers, who can ensure both safety and restfulness when away from home - Inspectors, who can pursue criminals where ever they may go - Marshals, who have master the art of physical combat to the point it borders on magic - Performers, who can weave magic into their very arts - Scribes, who have mastered the secrets of the written word - Seekers, who can find anything, anywhere, for a price - Travelers, who can step across leagues as easy as others move across a room - Wardens, who have mastered the magics of protection - 36 new Heroic Abilities: Three for each guild. Unlike most Heroic Abilities, these are exclusive to the guilds, as those who find the guilds' secrets are hunted down and silenced! - A small collection of new equipment, including firearms. Arcane firearms are simply what other games might call wands or staves, and have a set number of charges that only the Artificers Guild can recharge (for a fee). Alchemical firearms are more like real-world firearms, balanced against crossbows as a more "tech" option for those who want it. - Arcane firearms are simply what other games might call wands or staves, and have a set number of charges that only the Artificers Guild can recharge (for a fee). - Alchemical firearms are more like real-world firearms, balanced against crossbows as a more "tech" option for those who want it. Much like the core rules, each of these is very short and leaves the GM room to adjudicate the details as best fits their table, and can easily be deconstructed and used piecemeal for anyone who like some ideas and not others.
Published December 2024
Alternate Rules for Dragonbane

Alternate Rules for Dragonbane

by Jason R Murray
Rules
A quick and dirty set of alternate rules for Dragonbane, which I either use or have used at my own table for awhile. - Point-buy Attribute Generation: A quick non-random method of Attribute generation for those that dislike rolling stats. - Goal-oriented Advancement: A simple system to both incentivize player agency and proactive play as well as to answer the question of "how to players get more Heroic Abilities?" - Phase-based Initiative: Not one I currently use, but have, for folks who dislike the cards, playing on a non-supported VTT, or just wanting to do something different.
Published December 2024