Synopsis
Greetings, spellcasters! Within this PDF you will find six new magic tricks and 22 new spells. All of the spells described on the following pages are considered “rare” spells, meaning that finding a teacher or grimoire from which to learn any one of these spells will be as difficult and challenging as the gamemaster wishes.
A dozen of the spells directly address the game’s six conditions: Angry, Dazed, Disheartened, Exhausted, Scared, and Sickly. For each condition, there is a spell that removes that condition and a spell that bestows that condition on any enemy. Removing and applying conditions through magic isn’t exactly simple, but these spells will prove to be quite valuable over the course of an adventure.
The remaining ten spells are a grab bag of effects, with spells that affect durability, grant the mage the power to topple a foe using only arcane powers, and even a spell that plays with the core game’s hunger rules being only a few of the effects you will find in these pages.
This was a hell of a lot of fun to write, and I hope that you enjoy inflicting these spells on the various foes you may encounter during your campaign.